LightWave 3d: Flocking: Ray Cast to Ground
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Mark Warner
Scene files for the Flocking Ray Cast to Ground tutorial.
Stick your flocking agents to the ground using a simple Ray Cast setup.
The Flocking ray casting section of the manual shows a technique used in earlier versions of LW so I thought it useful to show an updated method.
All native LW, I’m including a basic agents to path setup, showing how to pin the agents to the ground, mix in some variation to the motions and add instances. Flocking can be useful!
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A zip contains all relevant LightWave 3d scene files
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